In Single Player Mode, users are equipped with NFT Sneakers to earn tokens by moving. Energy is needed to earn Apemove token (APE). Every 1 Energy equals 5 minutes of movement and Energy which ONLY starts refilling after users acquire an NFT Sneaker. To begin, users select a Sneaker of their choice, and press "Run!". Users should see a status on the top of the screen showing either Walking or Running.
Moonwalking: This will be shown if the app detects a weak GPS/internet signal, or the user is not organically moving (i.e. using a motorbike or driving car while waving their hands). No APE will be earned while Moonwalking, and users may/may not lose Energy depending on the circumstance.
GPS Signal: White - No GPS; Red - Poor GPS; Green - Strong GPS.
Always make sure you have Energy before moving, as there is no token earning if you have zero Energy.
APE/BAPE will be paid out for every minute of movement, which is dependent on 4 main factors:
- 2.Sneaker’s Power Attribute - The higher the power, the more APE earned per minute. Users can ONLY earn APE from Level 10 to Level 29. At Level 30, users can choose to stay earning APE , or switch to earn BAPE. Users can switch between these two earning modes freely.
- 3.Sneaker’s Agility Attribute - The higher the agility, the more BAPE earned per minute. Users will have the option to choose between APE and BAPE earning at Level 30. Users can switch between these two earning modes freely. For BAPE releasing detail, refer to the Tokenomic section.
- 4.Speed of Movement - To maximize earnings, users should keep within the optimal speed range of their respective Sneaker. Whenever a user falls below or above this range, their earnings will be reduced up to 90% depending on the speed discrepancy from the optimal range.
Once Energy is depleted, users stop earning tokens. They can either choose to carry on tracking their movements, or manually exit Single Player Mode by briefly holding down the Stop button.
Chest is a loot box that is randomly dropped while you are moving in Single Player Mode. It contains Gems (Level 1 – 3). Each user has 4 Chest slots.
Chest has the same 5 rarity types as Sneakers. Upon receiving a Chest, opening the chest requires waiting and the countdown starts automatically. Once the countdown ends, they will be spending a small amount of APE (a Base Cost) to open it. Chest countdown duration increases proportionately to its rarity.